Subnautica 2: Delay and dispute by $ 250 million!

Subnautica 2: Delay and dispute by $ 250 million!

The waves are high in the world of video games: the publication of Subnautica 2, the highly expected successor to the popular game, is now delayed until 2026. This decisive phrase was from meinbzirk.at. The publisher Krafton has decided to override the developer Unknown Worlds, which led to a confusion in the community.

rumors about internal problems have arisen since the delay in the announcement. Krafton has released three Unknown Worlds executives and states that their supposed failure is responsible for the current difficulties. The ex-employees accuse the publisher of intentionally saboting the publication in order to avoid a bonus payment of $ 250 million, which was agreed at the takeover in 2021. This information comes from a lawsuit that has now been submitted in the Delaware Chanancery Court against Krafton, such as Kotaku.

internal turbulence and legal disputes

The lawsuit of the founders of Unknown Worlds, Charles Cleveland, Adam “Max” McGuire and Edward “Ted” Gill, assumes that Krafton did not adhere to the agreements. These prohibit the publisher to relieve the founders without a valid reason or to intervene in the studio's operating processes. Particularly explosive: The problems apparently appeared when the sales forecasts for Subnautica 2 recorded the reaching of the bonus goals. The accusation is clear: Krafton is said to have focused on a delay instead of successfully launching the game.

The dispute over the bonuses and systematic interventions in development have split the community. While some players criticize and call up the additional problems related to publication, there is also a lot of support for the development team that is willing to master the challenges with subnautica 2.

The future of subnautica 2

Despite the conflicts that have arisen, there is hope for a solid title. It is reported that Subnautica 2 is already very advanced and robust for an early access title. Krafton has also announced that it would expand the sales target for 2026, which could enable employees of up to $ 25 million, the sales goals should be achieved.

The takeover of Unknown Worlds by Krafton may have been a strategic step to expand their own game portfolios, but similar scenarios as they can be observed in the merger of Blizzard and Activision or the takeover of Bethesda by Microsoft also show the dark side of such deals. The balance between economic pressure and creative autonomy remains a constant challenge in the game industry. Impressions provide [vrkttr.de] (https://www.vrkttr.de/blog/64-die_rolle_von_tunternehmensprache_in_diel industrie_der_fall_ and_blizzard.html), which indicates the possible dilution of creative visions by entrepreneurial takeovers.

The final publication date of Subnautica 2 is now officially set to 2026, and while the fans still hope for news, it remains to be seen how the legal disputes and internal conflicts will affect the development of the game.

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